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It seemed to lack any kind of physics whatsoever making driving feel like controlling RC cars. Unfortunately, Need for Speed: Hot Pursuit is quite similar.

This killed a great deal of the fun for me. I really had hoped for better experience with this aspect as the current generation has the CPU power to achieve it not that it was needed for Porsche Unleashed which had most likely the best physics engine of all games in the franchise.

If we put this major flaw aside I quite enjoyed the car park the game offered. I simply cannot accept having no customization on the cars as negative as some reviewers tried to make it.

I cannot agree a Pagani Zonda needs some year-old sticking colorful vinyls and putting spinners on the rims. The time a developer needs to pull such customizations off is better spent elsewhere.

The graphics the game offered were also pretty good with some lightning effects standing out. However, the generic lightning looked a bit dull at times and could use some polishing.

Another great feature all Need for Speed games simply forget about since Porsche Unleashed is the damage system that actually matters. One thing is having to pay almost as much as you paid for the car in repair bills after a bad race, completely different thing is simply clicking the restart button.

It seemed like a step in the right direction. There is a large room for improvements which can keep Criterion quite busy.

On the other hand, there is quite a chance EA will simply maintain the current separation — Shift — very realistic, Criterion future games — super cars, cops and wild chases with very arcade gameplay.

They seem to be able to keep things in the middle quite well. Just for the sake of it. If I am to rate the game as it is, an arcade racer I would give it 8.

But for me it is a straight…. After a while though I got bored with playing Bad Company 2 and decided to give Ezio a chance. All the great reviews circling around the Internet did work their magic too.

I simply hate having my disks constantly in the drives or even worse having to switch them to play different games. However, I picked the game late enough that they managed to fix all the bad things in it.

And yes, whatever haters say, saving games on a server is a lot better than saving them locally. Altair also has a finger in the whole deal which was quite a neat idea building up the immersion in the world.

Not that it needs that. The cities look better than ever. Each one of them has a unique feel, each one of them is filled with unique characters. The game swarms the player with historical information about the Renaissance, the cities and their rulers.

Not a long into the game Ezio meets Leonardo da Vinci who becomes his trusted engineer and decrypter. In other words, the presentation layer of the game is perfect.

Graphics are gorgeous, running around, climbing buildings is fun, voice acting is good and the only thing that can spoil it are the somewhat strange gestures the NPCs make during cutscenes.

I believe Ubisoft could have spent a bit more time smoothing those up. One of the major problems of the first installment was its boring repetitive side-quests which were necessary to get to the assassination story missions.

In the second game there are no necessary side-missions so anyone can rush through the main story line. There are still some assignments that one can do to get extra money.

However, they being passable is a plus. Especially since money are so easy to get once all the upgrades to the villa are built. I even spent money on buying all the paintings and then just walked around the room watching my collection, even though I realized how silly it was.

Fighting yet another target dummy. What I disliked about it were small frustrating things that actually built up my somewhat negative impression on the game.

Running on roofs gets constantly hindered by the millions of archers that patrol them which have to be killed. Fighting anything gets incredibly easy once the first smoke bomb is obtained.

Most side missions require the player to run across the whole city to complete killing at least 20 archers in the process. Apart from those issues the game builds up pretty nicely.

It has some stylish dungeons to explore, a very nice story that spans over almost two decades and a grand finale that should keep you excited for 2 years eagerly awaiting the next installment.

It seemed to me it is getting released too soon which made me believe Awakening is either short and undeserving its price tag or some big part of the original game was cut to be later used for extra cash.

However, I dislike getting incomplete products. Fortunately, neither of my concerns proved true. On top of that, the expansion tag lowers the price of what can easily surpass other fully priced games in both length, diversity and fun factor.

Come on, when was the last time you saw an expansion for a game? The game industry started throwing only the so-called DLC at us which are usually overpriced for the content they bring.

Maybe it was the World in Conflict: Soviet Assault and it was released like a century ago. The toughest dragon in the game.

Being a darkspawn terminator our character needs to save his new castle. Dwarven city this way. The quest leads to a variety of new locations made with a lot of design skill.

Of course, we visit the Fade and the Deep Roads actually more than once , as well as some haunted forest and the city of Amaranthine.

During our travels we meet new faces as well as some old ones. Apart from the quick and easily forgettable appearance of Alistair who is king at least in my story we very soon find Oghren who is well … drinking.

He is as fun as always and easily shines over the rest of the party. Not that the rest is boring though.

I just liked this expansion too much to bring up such small issues. So the final verdict — a must-buy. Especially for those who enjoyed the original game.

I find Awakening superior in many ways and a really enjoyable game as a whole. Somehow playing with retards shooting other retards without any story or clearly understandable purpose never appealed to me.

At the end I probably did buy it solely because of some friends that really wanted to try it out. This desire of theirs completely ruined the PC version of the game.

What a surprise it was that Bad Company 2 does have a real PC version. The game looks and plays like a PC game and this is enough for me.

And there are dedicated servers. EA clearly won my heart on this. Everything from a small tree to large buildings can be completely annihilated given the proper amount of firepower.

Destruction is one major asset that lets Bad Company 2 stand up in front of the competition. Even my GTX has problems keeping the frame rate high enough during some more spectacular explosions.

In any case it is worth it. It is not even just a visual effect that we are talking about. The environments are constantly changing making what it was a secure spot into an open field.

Every round on the maps becomes different. The other major difference Bad Company 2 and other Battlefield games has in comparison to similar titles is the emphasis it puts on team work.

At the beginning of each round the player is prompted to join a squad. The squads are 4-man teams that work together for a common goal getting a flag, destroying an objective and so on.

Helping your squad always gives double the score you get from simply doing whatever you like alone. Having a class diversity in the squad can make it quite deadly in any situation.

For me this team work gives a unique feel to the game as a whole. In other words, the presentation layer of the game is perfect.

Graphics are gorgeous, running around, climbing buildings is fun, voice acting is good and the only thing that can spoil it are the somewhat strange gestures the NPCs make during cutscenes.

I believe Ubisoft could have spent a bit more time smoothing those up. One of the major problems of the first installment was its boring repetitive side-quests which were necessary to get to the assassination story missions.

In the second game there are no necessary side-missions so anyone can rush through the main story line. There are still some assignments that one can do to get extra money.

However, they being passable is a plus. Especially since money are so easy to get once all the upgrades to the villa are built.

I even spent money on buying all the paintings and then just walked around the room watching my collection, even though I realized how silly it was.

Fighting yet another target dummy. What I disliked about it were small frustrating things that actually built up my somewhat negative impression on the game.

Running on roofs gets constantly hindered by the millions of archers that patrol them which have to be killed. Fighting anything gets incredibly easy once the first smoke bomb is obtained.

Most side missions require the player to run across the whole city to complete killing at least 20 archers in the process. Apart from those issues the game builds up pretty nicely.

It has some stylish dungeons to explore, a very nice story that spans over almost two decades and a grand finale that should keep you excited for 2 years eagerly awaiting the next installment.

It seemed to me it is getting released too soon which made me believe Awakening is either short and undeserving its price tag or some big part of the original game was cut to be later used for extra cash.

However, I dislike getting incomplete products. Fortunately, neither of my concerns proved true. On top of that, the expansion tag lowers the price of what can easily surpass other fully priced games in both length, diversity and fun factor.

Come on, when was the last time you saw an expansion for a game? The game industry started throwing only the so-called DLC at us which are usually overpriced for the content they bring.

Maybe it was the World in Conflict: Soviet Assault and it was released like a century ago. The toughest dragon in the game.

Being a darkspawn terminator our character needs to save his new castle. Dwarven city this way. The quest leads to a variety of new locations made with a lot of design skill.

Of course, we visit the Fade and the Deep Roads actually more than once , as well as some haunted forest and the city of Amaranthine. During our travels we meet new faces as well as some old ones.

Apart from the quick and easily forgettable appearance of Alistair who is king at least in my story we very soon find Oghren who is well … drinking.

He is as fun as always and easily shines over the rest of the party. Not that the rest is boring though. I just liked this expansion too much to bring up such small issues.

So the final verdict — a must-buy. Especially for those who enjoyed the original game. I find Awakening superior in many ways and a really enjoyable game as a whole.

Still not bad for a free DLC. If the pack is more than 2 megabytes large this seriously means sucky programming. Anyway you can take a look at the positions for the rush mode of Laguna Presa.

The Arica Harbor conquest mode is kinda hard to find. The picture is borrowed from PlanetBattlefield. Somehow playing with retards shooting other retards without any story or clearly understandable purpose never appealed to me.

At the end I probably did buy it solely because of some friends that really wanted to try it out. This desire of theirs completely ruined the PC version of the game.

What a surprise it was that Bad Company 2 does have a real PC version. The game looks and plays like a PC game and this is enough for me. And there are dedicated servers.

EA clearly won my heart on this. Everything from a small tree to large buildings can be completely annihilated given the proper amount of firepower.

Destruction is one major asset that lets Bad Company 2 stand up in front of the competition. Even my GTX has problems keeping the frame rate high enough during some more spectacular explosions.

In any case it is worth it. It is not even just a visual effect that we are talking about. The environments are constantly changing making what it was a secure spot into an open field.

Every round on the maps becomes different. The other major difference Bad Company 2 and other Battlefield games has in comparison to similar titles is the emphasis it puts on team work.

At the beginning of each round the player is prompted to join a squad. The squads are 4-man teams that work together for a common goal getting a flag, destroying an objective and so on.

Helping your squad always gives double the score you get from simply doing whatever you like alone. Having a class diversity in the squad can make it quite deadly in any situation.

For me this team work gives a unique feel to the game as a whole. As any modern multiplayer shooter Bad Company 2 has experience gain, levels and unlocks.

Each of the four classes has unique equipment which makes it shine in certain situations. It is almost impossible to play a full round with just one class if you wish to be most efficient.

The Assault class is the standard foot soldier armed with an assault rifle. Its specialty is the deadly 40mm grenade launcher attached to the main weapon.

Learning to shoot the grenades well can win you easy kills every time. In theory you should never run out of grenades as well because the Assault is also the only class that can drop ammo supplies.

The problem is you usually die while waiting for the ammo to restock. Attach a red dot on the gun and it becomes devastating on both short and long range.

The Recon is specialized in sniper rifles and can be quite deadly with his mortar strikes. My only problem with the recon is his looks.

I understand the idea of being hidden and all but looking like a bush is not really my thing. The Engineer is the closest to a support class the game gets.

Armed with a submachine gun his powers are not coming from his main weapon but from the variety of vehicle dealing tools. Weather it would be mines or rocket launchers any tank driver should be on his toes watching for hidden engineers.

Players of this class can also repair friendly vehicles so it is always good if you have one on the back seat.

The Battlefield games were never really focused on the singleplayer experience. Bad Company 2 is a great and entertaining game.

It has its flaws and I can name a few like server connection issues, hit detection glitches, lack of UI functionality and the aforementioned weapon disbalance.

A few patches in the future though the game will be a total blast which I recommend to every fan of online shooters.

Gametitan All kinds of gaming hobbies. Halo September 28, Leave a comment. Jorge having fun with his machine gun.

Space combat is surprisingly fun. The last of the Noble team doing her final task. Worms Reloaded Impressions September 7, Leave a comment.

Ninja roping around is always fun.

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